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MacWorld 1998 January
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For Duke Nukem
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Dukematch
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Edwarpre
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EDWARPRE.TXT
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1996-08-24
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65 lines
=========================================================
TITLE : EDWAR
FILENAME : EDWARPRE.MAP
AUTHOR : Shawn EDWARd Payne
E-MAIL ADDRESS : despain @ bright.net
DESCRIPTION : This is my first level.
I have worked and reworked this level
many times. It is not yet to
perfection (and not quite finished,
%99) but close enough ! Well,
actually I thought I should upload
and wait for a little feedback and
then make changes for a final
product. My friend says it is too
FREAKIN big and he is probably right.
So, I will just wait and listen, make
the requested modifications, and then
hook up a subway (which I skipped for
now because of problems getting the
sprites and tags right, but not too
worry there are transporters here and
there). There are all kinds of
little secrets & surprises,
especially good for network play.
The 3 switches open up increasingly
larger portions of the map,
corresponding to the no. of players
that you have in your game. Hit all
3 and get the whole map, but watch
out it is pretty big! Enjoy it! A
lot of work went into this one.
=========================================================
* PLAY INFORMATION *
EPISODE and LEVEL# : User select level
SINGLE PLAYER : No not really (but it is fun
to explore)
DUKEMATCH LEVEL : Absolutely! 2-8 player good
8 player
DIFFICULTY SETTINGS : None, but if I may make a
suggestion. If you like hide
-N- go seek or hunt and snipe
type situations (like I do)
then open up the WHOLE
friggin thing and play 2-4
player.
* CONSTRUCTION *
BASE : New level from scratch
EDITOR USED : BUILD of course
KNOWN BUGS : There aren't any that I can think of
right now, but I'm sure that I will
think of them AFTER I upload this file.
Oh, I guess just the typical BUILD
engine bugs! PLease do let me know if
anyone does find any reocurring bugs.
COMMENTS : This level will be upgrded in the
future in many ways I just have to
figure out what.